
First team to the point limit or highest score at time wins, or the first team that runs out of tickets usually loses. Supremacy: 32v32 linked objectives teams must capture objectives and maintain the link between captured objectives and homebase to gain points. Both teams have spawn tickets that can be depleted.

Includes vehicles, squad spawning, and commanders. Territories: 32v32 attack/defend attackers must push defenders out of their objectives along a path of moving objectives. No commander, no vehicles and no squad spawning mechanics. After 5 minutes, there is no possibility to extend respawn timers in a sudden death mode. A team can extend and refresh their respawns for 40 seconds by capturing an objective. During the first two minutes respawns are unlimited, but after the two minute mark death is permanent. Skirmish: 16v16, players start with an initial time limit of two minutes to capture and hold three objectives.

Developed on the Unreal Engine, it brings the right amount of jankiness we all love, pitching two teams of up to 32 players, including a commander, in three. Rising Storm 2: Vietnam follows on the heel of the standalone expansion from Red Orchestra 2, but thankfully developed by Antimatter Games and only published by Tripwire.

The first 8 minutes of this is his opinions and info about the game, but the intro is pretty badass so I thought I'd include it. Discord: ? I don't use discord so if you know of/run one of the million, suggest it and I'll add it.
